Home GAMING Big Lords Of The Fallen Update Chills Enemies Out

Big Lords Of The Fallen Update Chills Enemies Out

by NORTH CAROLINA DIGITAL NEWS


The latest Soulslike to grace us this year is Lords of the Fallen, a reboot of the 2014 game of the same name. While reviews have been mixed and I’m spooked by its dual-world exploration shenanigans, it’s painfully difficult to play because enemies are after your ass all the time. They’re relentless. Or they were, anyway, until a recent patch made a pretty massive change to the game’s trash mobs.

Dropped on October 23 for PC, PlayStation 5, and Xbox Series X/S, patch 1.1.224 for Lords of the Fallen introduces all kinds of tweaks to the action-RPG. Alongside fixing some rather irritating bugs, like T-posing models and collision issues, the latest update also changes enemy density and hostility, putting baddies on a much tighter leash. This alteration will shorten how long enemies chase you once you’ve aggroed them, meaning you can more freely roam the worlds of the living and the dead without a rabid group of vicious paparazzi vying to get a picture of your mangled corpse.

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This is just one of the many planned changes developer Hexworks has in the works. As outlined by the studio on Lords of the Fallen’s official subreddit, another patch landing on October 26 for all platforms will reduce the overall number of goons “in areas where players most struggle”—which unfortunately wasn’t specified in the Reddit post. They’ll still be present in New Game Plus, with enemy density and hostility ratcheting up with each journey through the game’s dual worlds of Axiom and Umbral. But during your first playthrough, enemies should appear less frequently. The October 26 update will also tweak mob behavior so that enemies don’t jump you as often.

The latest update also makes a significant change to New Game Plus. If you beat the game, you can now choose to reset the entire world or continue in your current one. Both decisions let you retain your character, items, and progression. But starting a New Game Plus in your current world will maintain your existing difficulty, rather than increasing it. Once the October 26 update lands, Vestiges (this game’s version of Dark Souls’ bonfires) will no longer disappear when embarking a New Game Plus. These two changes are meant to make trophy hunting and general exploration a little easier.

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That’s the main takeaway from the current and upcoming patches: It seems Lords of the Fallen will get incrementally easier with each subsequent update. Don’t get it twisted, it’s still a hard-ass video game. This is a Soulslike, after all, but tweaks like these will go a long way in making it a bit more approachable.

 



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